Jaipur Mahjong Club · Complete Guide

How to Play Mahjong

The complete beginner's guide — from your very first tile to playing confidently at any table. So simple even an 8-year-old can learn.

Beginner: 30 min read
All skill levels
Pro tips included
01

What is Mahjong?

The world's most elegant strategy game — and the easiest to love

Mahjong (麻將, pronounced "mah-jong") is a tile-based game that originated in China during the Qing Dynasty around 1850. It is played by 4 players and uses a set of 144 tiles. The goal is simple — be the first player to complete a winning hand of 14 tiles.

Think of Mahjong like a combination of Rummy and Chess — you build sets and sequences from tiles you draw and pick up, while watching what your opponents are doing and thinking several moves ahead.

The Simple Goal: Draw and discard tiles until you have 4 sets of 3 tiles each + 1 pair = 14 tiles total. That's a winning hand. Everything else in this guide explains how to get there beautifully.

Fun Fact: Mahjong is played by over 600 million people worldwide — more than Chess. In Japan it is a national sport. In China, every family plays it during festivals. Now it's in Jaipur — India's first dedicated club!

02

The 144 Tiles — Explained Simply

There are only 6 types of tiles. Learn these and you know everything you need to start playing.

The Big Rule: Every tile type has exactly 4 copies in the set. So if you see 3 of the same tile on the table, the 4th is either in your hand or someone else's.

Bamboo36
一
二
三
四
五
六
七
八
九

Numbered 1–9, representing bamboo sticks. 4 copies each = 36 tiles.

Circles36
①
②
③
④
⑤
⑥
⑦
⑧
⑨

Numbered 1–9, representing coins. 4 copies each = 36 tiles.

Characters36
一
二
三
四
五
六
七
八
九

Chinese characters 1–9 (一二三四五六七八九). 4 copies each = 36 tiles.

Winds16
東
南
西
北

East, South, West, North. 4 copies each = 16 honor tiles.

Dragons12
中
發
白

Red (中), Green (發), White (白). 4 copies each = 12 tiles. Most valuable!

Flowers8
梅
蘭
菊
竹
春
夏
秋
冬

Bonus tiles — set aside when drawn. Only 1 copy each = 8 tiles.

Memory Trick: The 3 main suits (Bamboo, Circles, Characters) are just like playing cards — each has numbers 1–9. If you know cards, you already understand 108 of the 144 tiles!

03

Setting Up the Game

Before you draw a single tile, here's how the game begins

1
Shuffle All 144 Tiles Face Down

Mix all tiles face down in the center. Everyone helps — this is called "washing" the tiles. The shuffling sound is half the fun!

2
Each Player Builds a Wall

Each player builds a row — 2 tiles high, 18 long — creating a square "wall" in the center. This is your tile supply for the game.

3
Determine the Seat Winds

Roll dice to decide who gets East (東), South (南), West (西), and North (北). The East player is Dealer for the first round.

4
Break the Wall & Deal Tiles

Roll dice again to "break" the wall. Each player draws tiles clockwise until everyone has 13 tiles. East takes 14 to begin.

5
Handle Flowers & Seasons

If you draw a Flower or Season tile, reveal it face-up for bonus points and draw a replacement from the dead wall end.

04

How to Play — Turn by Turn

Each turn is beautifully simple: draw a tile, keep or discard. That's it.

Turns go counter-clockwise (East → North → West → South → East…). On each turn, a player draws one tile and discards one. The magic of Mahjong is in what you draw, what you keep, and what you throw away.

①
Draw a Tile from the Wall

Pick up the next tile. You now have 14 tiles. Does it help your hand? Can you complete a set?

②
Decide: Keep or Discard

Choose which tile to throw away face-up in the center (the "discard pond"). Other players can claim this tile.

③
Other Players Can Claim Your Discard

Before the next player draws, anyone can call "Chow", "Pung", or "Kong" to take it. This is where strategy lives!

④
Declare "Mahjong!" to Win

When you have 4 sets + 1 pair = 14 tiles, call "Mahjong!" and reveal your winning hand.

The 3 Magic Words — Chow, Pung, Kong

When another player discards a tile, you can "steal" it if it completes a specific set for you. Call out the right word before the next player draws.

C
CHOW (吃) — "I'll eat that!"

Take a discard to complete a sequence of 3 consecutive same-suit tiles. Only from the player to your LEFT. Example: You have 二三 and they discard 四 — call "Chow!"

P
PUNG (碰) — "I'll match that!"

Take a discard to complete a triplet — 3 identical tiles. From ANY player. Example: You have 中中 and anyone discards 中 — call "Pung!"

K
KONG (槓) — "I have all 4!"

Collect all 4 copies of a tile — the rarest move! Can be from a discard or self-drawn. After Kong, draw an extra tile from the dead wall. A Kong counts as a Pung + bonus points.

Priority Rule: If multiple players want a discard: Mahjong > Kong > Pung > Chow. Highest priority wins.

05

How to Win

A winning hand is simpler than you think — master this formula

The Winning Formula: 4 sets × 3 tiles + 1 pair × 2 tiles = 14 tiles total. A "set" is either a sequence (3 consecutive same-suit) or a triplet (3 identical). The pair is just 2 identical tiles.

Example Winning Hands

★ Beginner
All Sequences — "Ping Hu" (平和)
一
二
三
|
④
⑤
⑥
|
七
八
九
|
六
七
八
||
東
東

4 sequences + 1 pair. The most common winning hand. Great for beginners — build three-number runs and find a pair.

★★ Intermediate
All Triplets — "Pung Ho" (碰和)
中
中
中
|
東
東
東
|
九
九
九
|
①
①
①
||
發
發

4 triplets + 1 pair. Very high scoring! Harder since you need 3 of the same, but calling "Pung" helps.

★★★ Advanced
Seven Pairs — "Qi Dui Zi" (七對子)
一
一
|
五
五
|
③
③
|
七
七
|
南
南
|
中
中
|
北
北

7 different pairs = 14 tiles. Exception to the formula — only works with all 7 pairs being DIFFERENT tiles.

06

Scoring & Points

Understanding scoring makes every tile decision meaningful

When someone wins, the other 3 players pay them points. If you win with a self-drawn tile (from the wall), all 3 pay double — a "clean win."

Hand / Tile TypeDescriptionPoints
Chow (Sequence)3 consecutive tiles of same suit0 pts
Pung (Triplet)3 identical tiles — simples (2–8)2 pts
Pung — Terminals3 identical 1s or 9s4 pts
Pung — Honors3 identical wind or dragon tiles4 pts
Kong (Quad)All 4 of same tile4× Pung
Dragon Pair2 dragon tiles as your pair2 pts
Own Wind Pair2 of your own seat wind2 pts
Winning by DrawDrew your winning tile yourself+2 pts
No Chow HandWon with only Pungs/Kongs+2 pts
Each FlowerBonus tiles collected during game+4 each
Full Flower SetAll 4 Flowers or all 4 Seasons+8 bonus

Example: You win with 8 points. Each of the 3 losers pays 8 = 24 total. Self-drawn? Each pays 16 (doubled) = 48 points!

07

Pro Tips & Tricks

What separates a beginner from a Club Player

Watch the Discard Pond

If 3 copies of a tile are discarded, nobody can Pung it — it's "dead." Use this to read opponents.

Defend When Close

When an opponent needs only 1–2 tiles to win (Tenpai), stop discarding helpful tiles. Dealing the winning tile = double payment!

Play Efficiently

A hand needing only 1 tile to win beats one needing 3. Count your "tenpai distance" — closer to 1 is better.

Don't Always Chow

Chowing reveals your direction. Smart opponents stop discarding tiles you need. Sometimes draw secretly instead.

Read Opponents' Calls

Every declared Pung/Kong reveals their hand. If they show 2 Pungs, they only need 1 more set + pair. Dangerous!

Value Dragons & Wind

Dragon triplets (中發白) and seat wind triplets = free points. If you draw 2 of a dragon early, hold and wait for the 3rd.

Discard "Safe" Tiles

Throw tiles that appeared 3 times already — "dead tiles." Nobody can use them. Always safe to discard.

Dealer Advantage

East (Dealer) wins double from all 3. If Dealer wins, they stay Dealer. Never let them chain multiple wins.

Hidden Secrets of the Game

These are things experienced players know that beginners never hear about.

麻
Tenpai Traps — Bait Opponents

Discard tiles that look "safe" to trick opponents into discarding the tile you need. Need 6 Bamboo? Discard 5 and 7 Bamboo so opponents think 6 is safe.

將
The Wall Game

Sometimes nobody wins and the wall runs out — a "Draw." No points change hands. Experienced players sometimes deliberately slow down to force a draw when losing.

發
Wind Rotation Changes Everything

After each full round, the "prevailing wind" changes East → South → West → North. A tile worth 4 pts last round might be 8 pts this round!

白
White Dragon is Secretly Powerful

The White Dragon (白) is blank — opponents often don't realize you're collecting them. 3 white blanks = instant high-value Pung.

08

Mahjong Glossary

Every word you'll hear at the Mahjong table

麻將Mahjong

The game itself. Literally "Hemp General" in Chinese.

吃Chow

Taking a discard to complete a sequence. Only from player to your left.

碰Pung

Taking a discard to complete a triplet. From any player.

槓Kong

Having all 4 copies of a tile. Earns extra draw from wall.

胡Win (Hu)

Declaration of a winning hand — 4 sets + 1 pair = 14 tiles.

聽牌Tenpai

"Ready to win" — needing only 1 more tile. The most exciting state.

對子Pair (Eyes)

2 identical tiles. Every winning hand must contain one pair.

順子Sequence

3 consecutive numbered tiles of same suit. Example: 3-4-5 Bamboo.

刻子Triplet

3 identical tiles. More valuable than a sequence in scoring.

幺九Terminals

The 1 and 9 tiles. Harder to use in sequences but score more.

字牌Honors

Winds + Dragons — no numbers, cannot form sequences.

牌墙The Wall

144 tiles arranged at start. When exhausted = draw game.

⚡ Quick Reference

Players: Always 4

Total tiles: 144

Starting hand: 13 tiles (14 for dealer)

Winning hand: 14 tiles (4 sets + 1 pair)

Chow: Sequence, LEFT player only

Pung: Triplet, ANY player

Kong: All 4 copies, draw extra

Direction: Counter-clockwise

Priority: Mahjong > Kong > Pung > Chow

Self-draw: All players pay double

麻 將 Ready to Play Your First Game? Nothing beats sitting at a real Mahjong table with tiles in your hands. Our instructors walk you through everything in person at JMC, Jaipur.
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